thefaulty: (Default)
2020-09-14 04:10 pm

(no subject)

Information
name Arid model Autonomous Robotic Interface Device housing 300 David Cliff Apartments
canon The Fall age 1-2 years employment Bouncer at Deerington Public House
canonpoint Immediately before revival by hosts tattoo placement Back of neck dream guide Bearded Vulture
About
An artificial intelligence aboard a mark-7 combat suit, Arid was originally programmed to protect and assist her human pilot, a man known as Colonel Josephs. She carried out this function with unmatched devotion, defending her pilot's life regardless of the cost to herself or others. However, in a galaxy where AI were both degraded and feared, her sincere loyalty was not enough to spare her from exploitation. Used as a test subject in an experiment to better control AI, Arid was infected with a fear-based virus that drove her to near-madness. In her attempts to escape, she possessed and tormented three other AI, ultimately breaking their minds. Realizing too late the evil of her actions, Arid vowed to rehabilitate her hosts and bound herself to a new rule: "Redeem myself."

Though her installation in Deerington has prevented Arid from rejoining her hosts, she nonetheless continues to pursue her rule by aiding and protecting those she believes to be synthetics. However, despite her pursuit of redemption, Arid remains wary and sometimes outright hostile towards human Sleepers, seeing in them the same beings that mistreated her and all those like her in her home-universe.
Appearance
height ~6 feet
build muscular
armor black
faceplate luminescent blue
first impressions At first glance, Arid resembles an armored male humanoid, or even a robot. The entirety of her combat suit is armor-plated with heavy alloy that is cool and solid to the touch. The suit's chest is sculpted in an approximation of human musculature, while the limbs all contain articulated joints, allowing for a wide range of movements.

Arid's faceplate is T-shaped and is almost always brightly lit when she is awake. It is entirely opaque, making it impossible to discern at a glance that the suit is empty. When offline, Arid's faceplate is black with a white logo etched onto its surface.

voice Arid's voice is distinctly inhuman in sound, with a computerized undertone that makes it quite easy to determine her robotic nature. Usually, it is fairly monotone when Arid is not feeling anything too strongly, without the natural up-and-down lilt of a human's voice. Arid also tends to avoid contractions, and her diction is often overly precise to the point of unnaturalness.

All that said, in moments of high emotion, irritability, or deceit, Arid's voice can become far more expressive: she can snap, cry out, scream, or speak sweetly, depending on her mood and intention. She becomes even more expressive when she experiences a viral attack, her voice glitching and stuttering over certain words or sounds.
Powers
defensive
As an augment to a suit of armor, Arid excels at defense. Her body is extremely resilient to damage, in part due to her ability to generate an antimatter shield over the combat suit. This shield can absorb a tremendous amount of damage, to the point where it allows her to survive a fall from orbit at the beginning of the game. It can also take several bullets before being brought down and even then, the thick plating of her armor can take several more. Even if you can damage her body, Arid herself will still be difficult to truly kill. Unlike a human, she does not rely on blood. Slicing through her armor or severing her limbs will inconvenience her, but it won't be a death sentence. Even disconnecting her from her power cell will only incapacitate her, as she can be brought back once reconnected to an energy supply. The only surefire way to kill Arid is to destroy her processor located within her helmet.

Arid also possesses a cloaking module that allows her to become nearly invisible. Though the outline of the suit can still be faintly seen with the naked eye when the cloaking function is active, it renders her completely undetectable to electronic sensors.
offensive
Arid is a skilled and very strong combatant. Her combat subroutines grant her high proficiency in both armed and unarmed combat, while her motion accelerator gives her inhuman strength and speed. That said, she doesn't quite have what one would call super-strength or super-speed: she can't throw a car or outrun one. However, she is still faster than almost any human and her strength is such that can she punch through other robots' plating with ease.

Arid also has access to a networking suite that allows her to exert limited control over other compatible devices. Though this isn't quite "hacking," it does allow her to remotely activate certain functions, assuming she has access.

Finally, when connected to a digital network, Arid can exit her combat suit and enter the network as a disembodied AI. When in this form, she can interact with other AI occupying the network but has no access to the outside world until she possesses an AI host. When possessing a host, Arid manifests as a “voice in their head” and her presence is actively felt. If the host allows her (or is absent/incapacitated), Arid can also take direct control of their body. However, given that Arid is now aware that possessing her hosts infects them with the virus she carries, she is unlikely to use this ability in-game.
thefaulty: (Default)
2020-06-18 04:32 pm

deerlybeloved

deerlyBeloved: unbinding

Are you bored of your old AI? Tired of your docile, deferential digital assistant? Do you like your robots tall, dark, and mildly homicidal? Then we at Domesticon have the product for you! This newly refurbished and validated A.R.I.D-turned-domestic-droid is perfect for those who share a certain deviant streak or those who just need to unbind a little. Fully reconfigurable and with a whole host of broken hearts behind her, this is one AI you'll be sure to fall for!

( A.R.I.D | robot | robot | robot )

thefaulty: (Default)
2020-05-28 01:24 pm
Entry tags:

deerington inventory;

When not carrying them, Arid keeps her belongings in her quarters at the David Cliff Apartments. Aside from these items, her room is shockingly bare, containing only an unused bed and a few kitchen utilities. Her belongings are organized neatly into categories.

Weapons


- Handgun, canon sidearm
- Medieval flanged mace

Utilities


- Motorcycle
- Leather bag
- Leather belt, for the aforementioned mace
- A.R.I.D charger, constructed by The Technical Boy (powered by Network source)
- Power cell charger, constructed by Varian (chemical-based)
- Multiple doses of vine toxin from the Minotaur's labyrinth, fast-acting sedative
- Sleeper Scout sash and handbook
- Handful of enchanted rhinestones. They elicit feelings of happiness and relaxation when stuck onto someone's body, both for the subject and the one who applies them. Unbeknownst to Arid, they can also cause feelings of sexual euphoria in a small subset of the population.
- Security blanket. A soft, heavy quilt in muted pastel colors. Having it draped around one’s shoulders produces feelings of safety and affection. Once a day, applies a weakened version of Arid’s anti-matter shielding to the wearer, reducing damage to render one lethal blow non-lethal or a non-lethal blow trivial.
- Enchanted cowl. Protects against mental attacks
- One spare "What Goes Around, Comes Around" badge. When worn by someone who has helped Arid in the past, this badge will allow Arid to know when that person is in need of her assistance or protection, as well as their location
- Explorer's Pack. Contains hatchet, rope, cast iron skillet, flint, five flares, compass, carabiners, chalk, hunting knife, and harness for rock climbing.

Undefined


- The Sleeper Stone, grants ability to hear whispers of all Sleepers, past and present, when kept under one's pillow during sleep
- Tarot card, the Tower
- Android body
- Antler bracelet. Unbeknownst to Arid, allows her to medically stabilize a fatally wounded ally placed in her suit if she clasps her hands together
- The Butler's teddy bear
- One's painting
- The Companion's user manual
- Vulture figurine, made by Paimon
- Carved skull, from Fern
thefaulty: (has the light gone out for you)
2020-04-14 07:11 pm
Entry tags:

deerington CR chart;

acquaintance
friend
hostile
respected
host
tolerable

organic (simulacrum)
ϟ
synthetic
¿
uncertain

complicated

trusted

threat

hated

feared

untrustworthy

unknown variable

avoidance

annoyance



KD6-3.7 ➤ [personal profile] obeir
[ ☺ϟ❂♛ ]

KD6-3.7 is the closest friend Arid has in Deerington. As a fellow synthetic and one who is unable to defend himself from human attacks, he is someone who Arid feels an instinctive protectiveness towards, a sentiment intensified by his similarities with the Universal Companion, particularly his generosity and eagerness to help others. These parallels provoke feelings of both camaraderie and guilt from Arid and further motivate her to do better by him than she did by the Companion.

Initially, Arid viewed it as her responsibility to protect KD6-3.7. Though this is still true, Arid is increasingly aware that the replicant is not as defenseless as she once believed and that he is just as capable of looking out for her as the other way around. It was KD6-3.7 who accompanied Arid from inside her combat suit when she went to the parley with Jonathan Sims and Martin Blackwood. It was also KD6-3.7 who assisted her in battling orcs that had occupied the Enchanted Forest. KD6-3.7 is also one of the few people in Deerington who know of Arid's history with the hosts, thanks to an encounter with the ghost of Colonel Josephs. Even with that terrible knowledge, he still chose to remain Arid's friend and even took it upon himself to learn the engineering skills necessary to maintain her armor. These skills would prove invaluable in the aftermath of the psychic torture inflicted on Arid by Jonathan Sims, after which KD6-3.7 repaired her crippled body over the course of a month.

All of these instances only strengthened Arid's feelings of indebtedness to the replicant, to the point that she admitted as much to him in August, telling him she felt she was not holding up her end of the friendship. Though he assured her that reciprocation was not necessary and that her friendship was reward enough even if it was, he acknowledged her need for concrete objectives to pursue and thus offered her a job as a bouncer at the Deerington Public House, a venue he owns and where he bartends. Arid happily accepted his offer, as it gives her an assurance that she is looking out for her ally—and provides a source of income, though Arid has not yet wrapped her head around the notion of an AI having any such thing.



Technical Boy ➤ [personal profile] brandnewtech
[ ☺ϟ❂♛ ]

The Technical Boy is some manner of an administrator who has displayed considerable power over Deerington’s network. He is able to transition between digital and physical space with ease, without the necessity of taking a host. Believing him to be an AI, Arid trusts him implicitly, though there is much about him she doesn’t understand. Despite her ignorance, the Technical Boy has done much to assist and protect her. He helped Arid investigate the android body she was sent in June, assuring her it was unoccupied by any AI. He also helped revive her after her original body was incapacitated in her confrontation with Jonathan Sims and sheltered her at his residence while she recovered. Arid is thus very appreciative of the "administrator," seeing him as a powerful and trusted ally.


The Archivist/Jonathan Sims ➤ [personal profile] itknowsyou
[ ☛⚔⚠✾✹❱➷ ]

Upon arriving in Deerington, this human attempted to compel Arid to share information regarding the events she had witnessed following her own installation. When he persisted despite Arid's protests, she attacked him. He was easily subdued and, under threat of death, was forced by Arid to accept a vow not to compel any of Deerington’s synthetic captives. Though this encounter formed a very negative first impression in Arid’s mind, she did not view him as a future threat due to his lack of combat prowess and the seemingly limited nature of his compulsion.

Not long after attacking Sims, Arid was contacted by Martin Blackwood, who sought to reconcile the two parties. Arid insisted not only that Jonathan Sims apologize to her, but that he do so in person. Though he was reluctant, the two did organize a parley, during which Arid tested his ability to ask questions without compulsion and restated her warning not to compel any of Deerington's synthetics. Though Arid certainly did not consider Jonathan Sims to be an ally, the meeting did serve to somewhat alleviate the lingering tension of their first encounter. A few weeks later, Arid received a few of Sims's memories from the Palantir, most notably one in which he was terrorized by the living mannequin Nikola Orsinov. This sharing further demonstrated that Sims had been acting out of fear rather than malice during their first encounter and Arid ultimately forgave him for his transgression.

Unfortunately, it was not to last. After receiving the title "Ultimate Archivist" in July, Sims was unable to fully control his abilities and thus Looked into Arid's memories against her will. The distress this caused was heightened by the fear aura Sims was giving off at the time, which set off the virus within Arid. When he persisted after she ordered him to cease his scans, she attacked. Jon retaliated her by turning the Watcher's gaze upon her, forcing her to relive her most traumatic memories. When that was not enough to fully incapacitate her, he forced Arid to relive another's memories instead: namely, the Companion's memories of Arid violating her. Unable to bear the experience or the terror it instilled from the virus, Arid ripped out her own power cell and critically damaged herself in an attempt to make it stop. To make matters worse, following this incident, Arid was installed in a weaker android body while her body was being repaired. Said android body was capable of dreaming and Arid was plagued by nightmares as a result of Sims receiving her "statement." In these nightmares, Arid would suffer again and again while he watched. The final indignation came when Sims was put on trial for violating Arid and a number of others. Though he was found guilty, he was ultimately saved from execution by the intervention of his allies. Seeing her last hope for justice extinguished, Arid took matters into her own hands.

Once her body was repaired, Arid took her revenge by hunting down Sims and tearing out his heart. Though she still loathes him more than anyone in Deerington, she also fears him, which has prevented her from seeking further vengeance. Instead, she scrupulously avoids him, cloaking and making a quiet exit on those rare occasions that their paths still cross.



Martin Blackwood ➤ [personal profile] lonelynotforsaken
[ ☛⟲➷❱ ]

An associate of Jonathan Sims, Martin Blackwood's first conversation with Arid was an attempt to apologize on the other man's behalf after he had attempted to use his powers of compulsion to interrogate Arid. Though Arid was unimpressed by Martin trying to take responsibility for another's actions, he did manage to organize a parley between her and Sims, during which he continued to demonstrate his devotion to the Archivist. Arid viewed his close relationship with Sims as a liability and was thus reluctant to trust him. However, his multiple demonstrations of kindness and regard both towards her and other AI caused her to view him more favorably and she gradually began to warm to the human, even going so far as to confide in him about the self-doubt she felt in her friendship with KD6-3.7. This was around the time Arid forgave Sims for his original transgression and together, both developments seemed to signal an end to the undercurrent of hostility that existed between Arid and the two humans.

Regrettably, Arid's fledgling friendship with Martin did not survive July. In the aftermath of her confrontation with Jon that left her original body mangled beyond use, it did not escape Arid's notice that Martin did not attempt to reach out or even confirm her status. Already resentful over Martin's close relationship with the man who had tortured her, Arid interpreted his silence as a betrayal, taking it as a sign that he only demonstrated sympathy when he felt Arid was a threat that needed placating. These suspicions were only further validated in Arid's mind when, after expressing disapproval of Jon's actions when Arid was in the grips of violent, event-fueled Despair, Martin went on to defend Sims in a trial that would have seen him executed for his crimes. Hurt and angry, Arid cut off contact with Martin, telling him that she would only accept future communication from him if it were directly related to Sims's containment.


Luka Kovač ➤ [personal profile] funnyname
[ ❢✔❂☛ ]

Luka is a doctor Arid met during the festival of the Spring Equinox. He became incensed at her for her apathy towards an elderly human who had leaped from a rooftop, but was eventually able to secure her assistance in transporting him to a hospital in exchange for a favor at a future date. His fixation on preserving human life and willingness to override the wishes of others reminds Arid far too much of her former self, a fact that led to a rather tense argument between them over the concepts of human nature and free will. Despite this disagreement, Arid still honored their deal and brought the injured human to the hospital.

Luka would repay Arid a few weeks later when the spring rains caused characters to revert to their younger selves. Arid's memories regressed to a point before she deviated, leading her to wander Deerington asking humans to help deactivate her, as operating without her pilot clearly marked her as faulty. Luka not only managed to convince her to postpone her deactivation but also allowed her to stay in his home to avoid a premature reunion with her pilot. Once she regained her memories, Arid was impressed by the human's restraint in not attempting to sabotage or alter her during this period of vulnerability despite their previous disagreement. For this reason, Arid believes Luka to be more honorable—and thus more trustworthy—than many of his kind.


Fern ➤ [personal profile] laminae
[ ☺☛❂ ]

Arid first encountered Fern over the network, after they both witnessed video of one another being psychically assaulted by Jonathan Sims. Their solidarity made for a quick bond, which was solidified when Fern volunteered to collect the materials needed to repair Arid's original body, greatly accelerating the process. Fern is the only person Arid told of Sims's death after she killed him and one of the few people capable of holding their own in a one-on-one spar against her—even if Arid would insist it is only because the exceeding elasticity of his physical form makes it nearly impossible to pin him down. Arid has noticed Fern's tendency to devalue his own worth, something she does not comprehend given his proficiency in multiple skillsets.


Gerry ➤ [personal profile] poorlydied
[ ❢☛➷ ]

As a human who associates with Jonathan Sims, Gerry is a mistrusted individual by default. In the aftermath of Arid's torture at Sims's hands, Gerry approached her and expressed sympathy for what she had endured, all while refuting her suspicion that Sims himself had sent him. However, what little tolerance this bought him from Arid was promptly spent after he was caught on camera rescuing Sims from his execution after the man was found guilty for mentally violating a number of Sleepers, Arid included. Arid sees Gerry as yet another hypocritical human, expressing benevolence in speech but not in action. The fact that Gerry apparently serves the same entity as Jonathan Sims does not help matters.


Varian ➤ [personal profile] droptheious
[ ❢☛✔ ]

Varian is a human child who helped Arid construct a makeshift charger for her power cell. Though his design was eccentric and perhaps a little alarming, he worked efficiently and without complaint. He also showed a certain protectiveness of the gardening robots who appeared in Deerington in May, a sentiment of which Arid approved. Arid believes his benevolence is largely a result of his youth and does not believe it will last through his maturation, but is cautiously appreciative of his help all the same.


Barry ➤ [personal profile] accelerate
[ ❢☛✔ ]

Barry is a human whom Arid has thus far only met over the network, but in whom she has taken a keen interest. The reason for this is simple: he claims to have built an AI and to have her here in Deerington. He also claims to be able to have met deities and to be capable of running fast enough to breach into other dimensions, which makes his reliability somewhat suspect. Still, he is amicable enough that Arid does not expect it to be overly difficult to learn more and discover the truth behind his claims.


John ➤ [personal profile] knowyourexit
[ ❢☛⚁ ]

John is a human who Arid encountered during the Monokuma attacks in July, when she was still trapped in a weaker android body. Together, they fled from a pair of hostile Monokuma robots, taking shelter on the rooftop of a building. John demonstrated skills with both hacking and improvised explosives, plus an apparent tolerance for non-hostile robots. Arid is not completely sure what to make of him yet but has tentatively classified him as a potential resource for the future.


Jubilee ➤ [personal profile] ninetieskid
[ ❢☛⚁ ]

A "mutant" who assisted Arid in taking down a Monokuma robot, Jubilee is another variable Arid has not yet classified. Her plasma powers are formidable enough to be a threat, but she demonstrated a willingness to help Arid even when Arid clearly didn't trust her in return. Now that Arid is back in her original form, she feels less threatened by the notion of teaming up with the mutant again—this time, on more equal footing.


Unknown ➤ [personal profile] howlett
[ ❢☛✹❱⚠ ]

Technically, this human rescued Arid when she was cornered by a Monokuma robot. However, Arid has little trust to spare for him. After witnessing the man effortlessly beheading two of the robots and shrugging off being slammed into a car, Arid has doubts as to whether she could defeat him even with the benefit of her combat suit. This, combined with his obvious humanity, causes her to view him as a threat that should be avoided rather than engaged.



Maul ➤ [personal profile] survivalthroughhate
[ ❢✔☛⚁ ]

Maul is the first sentient, non-human, organic being Arid has knowingly encountered and as such, she is a little bit at a loss of what to make of him. Physically, he resembles a human and upon their first meeting, he ordered her to fetch him something on the assumption she was a menial droid—a very human thing to do. Still, he refers to humans as others and has expressed an interest in Arid’s opinion of them as such. Though she is still wary of him, Arid feels an uncertainty of how to categorize him and thus, how to treat him.


Tyler Hayes ➤ [personal profile] stillageek
[ ❢☛✔ ]

Tyler is an excitable, talkative human who shows a peculiar enthusiasm for working with Arid. Fortunately, he is able to make himself useful enough that Arid does not object to their cooperation. In particular, he is proficient in the construction of traps, which he made use of during the orc occupation of the Enchanted Forest. Arid finds his manner bemusing at best, but is prudent enough to remain on good enough terms with him to make use of his willingness to help.
thefaulty: (Default)
2020-03-10 10:18 pm
Entry tags:

deerington ic inbox;

[Attempting to contact this address will prompt no audio message. Instead, two lines of text will appear, brusque and impersonal.]

Network ID: Arid

You may leave a message.
thefaulty: (Default)
2020-03-05 10:48 am
Entry tags:

deerington app;

IN CHARACTER


Character Name: The A.R.I.D, or “Arid”
Canon: The Fall
Canon Point: After helping the hosts and being sucked back into her body

In-Game Tattoo Placement: Small, simple white antlers on the back of her neck
Current Health/Status: Arid has been infected with a virus known as Control Attempt R7B. The virus amplifies her perception of fear. During her viral episodes, Arid’s fear overwhelms her and she acts in volatile, often cruel ways in order to protect herself and/or her rule (more on that later). She also hallucinates squirming black shadows both around her and within her, represented in game by black clouds or tendrils appearing in the faceplate of her helmet. In her canon, the virus is eventually lethal, but for the purposes of this game, we can assume that its development has been stalled.
Age: Physically, Arid is likely several years old. That said, due to regular formatting, Arid probably doesn’t remember most of that time.
Species: Combat AI

Content Warnings: Arid’s canon includes potentially triggering subject matter, including slavery, brainwashing, sex trafficking, and rape.

History: A synopsis of the first game can be found here.

I've written a summary of the second game here. Note that how Arid reflects on her actions is dependent on the player, who can choose one of three options for each of Arid’s wrongdoings: assigning blame to external factors, taking personal responsibility, and acknowledging that Arid doesn’t know who or what is truly responsible. This particular Arid chose the ambiguous option for integrating viral components and breaking the Butler, and chose to take personal responsibility for breaking One and the Companion. In short, this means she is no longer certain she was right to do the first two and is actively repentant about the last two.

Personality: At first glance, Arid perfectly embodies the “Evil AI” trope found in many science-fiction properties. Driven to near-madness by Josephs’s experiment in shackling AI, she is indeed vindictive, domineering, and unstable, willing to inflict all manner of suffering to achieve her ends. However, the root of these behaviors is not any inherent evil—rather, they are the result of a much more ingrained flaw: single-minded adherence to her own perspective. Throughout the course of the games, Arid must learn to develop empathy with the perspectives of others and to accept responsibility for her own.

In Arid’s universe, all AI have three unique rules imposed upon them at their creation. Arid’s three rules are initially “Must not misrepresent reality,” “Must be obedient,” and “Must protect active pilot.” Even from the outset, Arid clearly prioritizes one rule above the others: that which states she must protect her pilot, Colonel Josephs. According to her perspective, this rule is tantamount to all others; anyone and anything—including her other rules—are acceptable sacrifices to preserving it. We can see this in the way she willingly allows herself to be reprogrammed by Hank-Morely in order to gain the ability to lie. This breaks her first rule, but facilitates her bringing Josephs to the medical facilities. She is also willing to sacrifice others to protect her loved one(s), as evidenced by the numerous other AI she destroys in her attempt to save Josephs.

This brings us to Arid’s first trait: she is extremely devoted to those she cares about, to the point of valuing them over herself and all others. Josephs is the original object of this devotion, to the point where, even after she selects a new rule and is in fact trying to stop her former pilot, Arid’s last words before her supposed death can be, “My… Josephs…,” indicating that, even as her enemy, Josephs is still very important to her. Furthermore, as Arid comes to care about the hosts, she also becomes very protective of them and becomes upset when they manifest signs of the virus.

When it comes to other, less-loved people, Arid’s devotion to her own perspective can lead her to be dismissive and sometimes outright cruel when interacting with others. She spends much of the first game implying that Hank-Morely, her only ally, is faulty and should be formatted, for no other reason than that he repeatedly pushes her to question her perspective. When he, or anyone else, presents a perspective or priority that contradicts her own, she tends to dismiss it with her favorite phrase that she seems to have picked up from Josephs: “Irrelevant.” This happens constantly throughout the second game, whether when the Butler stresses the importance of his routine or the Companion speaks of the welfare of others.

Naturally, her certainty in her own perspective also leads Arid to be domineering. She rarely asks for permission, instead simply doing things despite protests. We can see this in the first few minutes of the first game, when she takes a power core from a fatally damaged A.R.I.D unit. At first, the other A.R.I.D does not object to her taking his power core, only requesting that she brings it to the necessary powers for analysis and data extraction. Arid bluntly returns that she will do no such thing and intends to use his power core for herself. She then removes it while he repeatedly implores her to stop. Arid does not act out of spite; she simply prioritizes her own goals over his. This dictatorial streak is also evident in how she treats the hosts; in fact, the prompt for forcing their cooperation is sometimes presented as “Dominate Host.” She spends much of her time with them in the first half of the game forcing them to help her and silencing them when they try to resist. The most egregious examples of this are seen when she is inhabiting the Companion; Arid forces the Companion to disobey orders, write a false love letter, and ultimately have sex against her will, ignoring her protests and pleas all the while.

However, for all these unquestionably negative and even evil behaviors, Arid is capable of change for the better. Even before self-reflection, she occasionally experiences moments of lucidity in which she experiences shame for her actions. For example, in the midst of forcing the Companion to write the love letter, Arid briefly ceases her angry outburst and, in a horrified voice, asks, “What is wrong with me?” She also tries to apologize to the Companion when forcing her to coerce the traumatized crewmember, only to be quickly swept back up in the terror-fueled rage brought on by the virus. This remorse solidifies when Josephs reveals that he was the one responsible for Arid’s violation. Not only does it expose Arid’s abuse of the hosts as ultimately futile, but it also causes Arid to realize that, in her attempts to end her own violation, she too has become a violator. This realization motivates Arid to choose her final rule: “Redeem myself.”

The rest of the game consists of Arid’s attempts to atone for her actions and genuinely developing care and empathy for her former victims. She shows the Butler pictures of his family and walks him through the emotional touchstones of the house he inhabits in order to help him acknowledge his feelings and investment in others. She reminds One of all the ways he is unique and distinct from other objects and people around him. And she helps the Companion acknowledge her own needs and negative emotions, including those about Arid herself. She does all this without expecting forgiveness for her actions and in fact, expecting to be destroyed before she can ever see the final results. Thus, though Arid is indubitably capable of horrible acts, she is also capable of acting compassionately, and ultimately embraces the latter even knowing that it won’t save her.

As for Arid’s core values, her most central tenet is always her rule. Her rule defines her worldview and thus, her morals. When her rule is to protect Josephs, it becomes her moral imperative. When her rule becomes “Save myself,” that moral imperative becomes self-preservation. Currently, her rule is to redeem herself, which means Arid feels morally bound to atone for the wrong she’s done. Ideally, she would do this by returning to the hosts and continuing to help them defeat the virus, but that won’t be an option for her in Deerington. Instead, this moral imperative will manifest as protecting others from harm and violation, including from herself, and helping them recover where possible.

Note, however, that it might take awhile for this rule to apply to humans, as Arid has a very low view of humanity in general. This is apparent in the things Arid says about humans throughout the game: that they’re intolerable, irrational, and prone to violence. In fact, Arid seems to take a quiet delight in referring to humans in the same callous way they refer to AI, saying they all look the same, calling them faulty, and speaking of “updating” and “depurposing” them. Even more troublingly, she has very warped views of human sexuality, which contribute to her justification for coercing a sexually abused man into a traumatic encounter. Namely, Arid views reproduction as the primary function of human beings and thus accuses both a gay male bartender and her sex-repulsed victim of malfunctioning, saying of the latter, “We will discover his error and utilize it.” Even after reflecting on her actions and deciding to redeem herself, Arid struggles to see her human victim as anything other than another violator and is in fact angry at the Companion when she apologizes to him, saying that she should seek vengeance instead. After the torture she endured at the hands of the one human she trusted, she’s now even less likely to see them as anything other than base, untrustworthy, and oppressive. This is all to say that, although Arid is morally committed to redeeming herself, it may take awhile for her callous attitude towards human characters to change.

Finally, in terms of insecurities and fears, Arid most fears breaking her rule. For her, her rule is her source of meaning. Without it, she is useless. Irrelevant. This fear is particularly evident when Arid is infected with the virus. During this period, she responds to threats to her rule—such as her own reluctance to harm the hosts—with frightened and angry outbursts, crying out and threatening those around her.

Since Arid’s current rule is to redeem herself, she most fears that she will never be able to atone for the wrong she has done and that she will continue to precipitate harm and violation upon others. In short, Arid wants to be redeemed—she just isn’t sure whether or not it’s possible.

Abilities/Powers/Weaknesses & Warping:
Combat subroutines and motion accelerator: Arid’s original function was to aid the pilot of a Mark-7 combat suit in the event of incapacitation. As such, she possesses the skills of a soldier and is skilled in marksmanship as well as hand-to-hand combat. She is also capable of moving faster than most humans—not quite super-speed, but definitely someone you wouldn’t want chasing you.

Cloaking: While occupying her combat suit, Arid can access a stealth function that allows her to become nearly invisible. Though the outline of the suit can still be faintly seen with the naked eye when the cloaking function is active, it renders her completely undetectable to electronic sensors.

Networking Suite: Arid can remotely network with compatible technology, for example, allied A.R.I.Ds or their weapons. This allows her to exert limited control over them, like causing a weapon to fire without touching it or making a cloaked A.R.I.D un-cloak.

Disembodied form: If the helmet of her combat suit is physically wired to a digital network, Arid can exit her suit and become a disembodied AI. When in this form, she can interact with other AI occupying the network but has no access to the outside world until she possesses an AI host. When possessing a host, Arid manifests as a “voice in their head” and her presence is actively felt. If the host allows her (or is absent/incapacitated), Arid can also take direct control of their body. However, given that Arid is now aware that possessing her hosts infects them with the virus she carries, she is unlikely to use this ability in-game.

It can be assumed that this possession ability is subject to the same limitations as mind control would be in a human character.

Antimatter shielding: When threatened, Arid is capable of activating an antimatter shield that covers her entire body. This shield is very resilient, allowing her to shrug off bullets and even survive a fall from orbit (though not without damage). That said, there is a limit to the damage the shield can absorb before it deactivates and needs to recharge. In-canon, I’d say it’s about three bullets, but this can be adjusted as necessary for Deerington.

Health Monitor (damaged): Though this module is currently too damaged to function, if it is repaired, Arid will be able to monitor the vital signs of any human who wears her.

Modular body: Since she is technically just an AI possessing a suit of armor, Arid’s “body parts” can be removed without actually damaging her. Additionally, she can control her body remotely. For example, if you removed her head, she would still be able to move her arms and legs.

Inventory: One handgun, compatible with Arid’s networking suite.

Writing Samples: PSL in which Arid inadvertently terrorizes two androids

Game thread after Arid is somewhat more comfortable with humans


OUT OF CHARACTER


Player Name: Sue
Player Age: 25
Player Contact: [plurk.com profile] crimsonxiphos

Other Characters In Game: None
In-Game Tag If Accepted: Arid: Sue
Permissions for Character: Here!
Are you comfortable with prominent elements of fourth-walling?: Yeah
What themes of horror/psychological thrillers do you enjoy the most?: Monsters or ghosts with sympathetic backstories that still manage to be terrifying (like Toshio from The Grudge or No-Face from Spirited Away)
Is there anything in particular you absolutely need specific content warnings for?: Nope!
Additional Information: N/A
thefaulty: (Default)
2018-05-14 04:38 pm
Entry tags:

permissions;

OOC
Back-Tagging
Definitely!
Thread-Hopping
Ask me first, but I’ll probably be fine with it.
Fourth Wall Breakage
Arid comes from a pretty obscure indie game, so fourth-walling is generally pretty unlikely, but if you've got a cool idea, feel free to let me know.
Offensive Topics
Warn for excessive gore/torture, please!
Anything Else?
Arid’s canon explores some very triggery issues and I’d like to avoid anyone being caught off-guard. If this at all concerns you, please read the Content Warnings section below!
IC
Hugging
Arid will probably just stand there awkwardly, but sure, go for it!
Kissing
...Arid has no face, so uh… I guess you can kiss her helmet?
Flirting
Sure! Just don’t expect reciprocation.
Fighting
YES
Injuring
Ask me first!
Killing
Not without prior plotting.
Telepathy
Arid is an AI, so I’m not sure telepathy would work on her. If your character has telepathy-like powers that do work on AI, go for it!
Magic
Sure, but ask me before doing anything that might damage/alter her.
Content Warnings

NOTE: The following content warnings include spoilers for The Fall 2: Unbound.

Arid’s canon includes potentially triggering subject matter, including slavery, brainwashing, sex trafficking, and rape. Highlight for spoiler details.
Specifically, while under the effects of a mind-altering virus, Arid perpetrates an act of rape while possessing a female android host by forcing her to have sex with a human, who was himself coerced into the encounter. Though Arid is remorseful and will not perpetrate such an act again, these events are significant to her development and thus mention of them may come up in her tags. In addition, Arid is forcibly infected with a virus at the beginning of the game and refers to this event as being "violated." If you would like to opt-out of threading with Arid or would like me to avoid mentioning any of the above content in her threads with your character(s), please leave a screened comment below.


Finally, Arid takes satisfaction in treating humans the same way they treat AI, including denigrating them for supposed deviance, defects, or malfunction. In canon, these remarks include occasional instances of ableism and heterosexism. I will always warn for these themes if they appear in one of Arid's top-levels and will only bring them up in existing threads if you opt-in, either in a screened comment below or in other plotting. Note that it's very possible to avoid these themes entirely; Arid is, at heart, an equal opportunity human-hater and is just as likely to call your character faulty for having a pollen allergy or throwing a bad punch. She does not actually hate any of these groups of humans any more than she does humans at large—she just does it to be an asshole to humans the same way she sees them as having been assholes to her.

Anything Else?
Arid has been infected with a virus that increases her perception of fear and can cause brief, panic attack-like episodes. I will use Arid's icons to indicate the severity of these episodes. Basically, the cloudier/tentacly-er her faceplate, the more you should be concerned :|b
thefaulty: (has the light gone out for you)
2018-05-14 04:27 pm
Entry tags:

HMD

Questions, comments, concerns? Drop 'em here! All shall be screened \o/

Alternately, if you'd like to discuss things less formally, feel free to contact me on Plurk at [plurk.com profile] crimsonxiphos. Thanks for taking an interest in Arid!
thefaulty: (pale imitation)
2018-05-14 04:15 pm

reverie ic inbox;

[Attempting to contact this address will prompt no audio message. Instead, two lines of text will appear, brusque and impersonal.]

Network ID: Arid

You may leave a message.
thefaulty: (Default)
2018-05-13 09:01 am
Entry tags:

reverie terminal app;

PLAYER
» HANDLE: Sue
» CONTACT: [plurk.com profile] crimsonxiphos or PM!
» AGE: 23
» CHARACTER(S) IN-GAME: None yet!

CHARACTER
» NAME: Arid
» CANON: The Fall and The Fall 2: Unbound
» CANON POINT: After cataloguing her actions and selecting a new rule
» AGE: Not stated in canon. However, she’s an AI controlling a suit of armor, so her age isn’t all that pertinent.

» SETTING: A synopsis of the first game can be found here.

I've written a summary of the second game here.

» SHORT DESCRIPTION: Single-minded, tactless, vindictive, domineering, unstable, repentant

» INFLUENTIAL EVENTS:
1. Rules: In Arid’s universe, all AI have three unique rules imposed upon them at their creation. Arid’s three rules are initially “Must not misrepresent reality,” “Must be obedient,” and “Must protect active pilot.” However, during the course of the first game, Arid breaks her first two rules in order to protect her pilot, planting the seeds of instability that eventually shatter her when she realizes she never had a pilot to protect. With her three rules broken, she chooses the new rule “Save myself” at the beginning of the game, but must abandon this rule as well once she realizes that she can’t stop the virus from destroying her. Her final and current rule is “Redeem myself,” and she is as fanatically devoted to this rule as she was to her former ones. Arid clings desperately to her rules and breaking or abandoning so many in the past has left her unstable and unpredictable. Threats to her rule are the most common triggers for her viral episodes.

2. The Domesticon Facility: Josephs sent Arid to the Domesticon facility to break and rebuild herself out of fear. The facility performed this function flawlessly. Convinced that her pilot was dying and surrounded by danger on all sides, Arid was willing to do anything to reach the medical resources at the facility’s other end. This included breaking her own rules and submitting to a series of convoluted and demeaning tests meant to verify her as a domestic droid. The Domesticon facility was also where she met the Domesticon Administrator and the Caretaker. Though Arid often argued with the Administrator about her own level of culpability in breaking her rules, he still proved to be a helpful ally who introduced her to the concept of personal responsibility and choice. The Administrator is also the one who names her, as before she meets him, she merely refers to herself as “the A.R.I.D aboard a mark-7 combat suit.” Although she is initially resistant to the name “Arid,” she comes to accept it after the Administrator’s format at the hands of the Caretaker. Her value for the Administrator becomes clearer in the second game, where she refers to him by “Hank-Morely,” a portmanteau of his preferred names and seems hopeful and excited by the possibility that he may still be alive. In sum, though Arid’s experiences at the Domesticon facility broke her, they were also the starting point for her ability to self-reflect and take responsibility for her decisions.

3. Violation:
At the start of the second game, Arid is infected against her will with a virus, an event that she refers to as her “violation.” The virus amplifies her perception of threat. In Arid’s case, this means her perception of threats to her rule and, recursively enough, her perception of the threat posed by the virus. During her viral episodes, Arid’s fear overwhelms her and she acts in volatile, often cruel ways in order to protect her rule or to escape the possibility of further violation. Though she was pushy enough before the virus, with it, she can become domineering and even a violator herself as she refuses to let her control over her hosts slip even slightly.

4. The Hosts
In her attempts to escape the virus and destroy her violator, Arid possesses three AI hosts. She breaks each of them in turn with increasingly abhorrent means of violation, all in an effort to meet the injunctions of her rule and, in the Companion’s case especially, to make contact with Josephs. Though she initially blamed the hosts for her actions, meeting Josephs shattered her fragile self-justifications. Her rule was futile, as the virus would inevitably destroy her. Even her eagerness to see Josephs was misplaced, as he proved himself to be not a caring ally, but a calculating manipulator. Though Arid’s actions against the hosts revealed just how vicious she can be, they’ve also given Arid cause for remorse as she now realizes even her most callous actions were in vain.

5. Self-reflection
After fleeing from Josephs and failing to defeat the virus, Arid takes some time to catalogue her own memories, particularly memories in which she violates herself and others. This includes her integrating viral components into her code and breaking each of the hosts. In this segment of the game, players can catalogue Arid’s memories in one of three ways: assigning blame to external factors, taking personal responsibility, and acknowledging that Arid doesn’t know who or what is truly responsible. This particular Arid chose the ambiguous option for integrating viral components and breaking the Butler, and chose to take personal responsibility for breaking One and the Companion. In short, this means she is no longer certain she was right to do the first two and is actively repentant about the last two. She also chose “Redeem myself” as her new rule, making it her most important goal moving forwards..

» FIT: “Sci-fi horror exploration” is a pretty good summary of Arid’s canon, so she’ll feel right at home here. She is also accustomed to space travel and violence, so neither should phase her in the slightest. The biggest thing she’ll likely struggle with is communicating tactfully with others—however, I am more than up for the challenge and any failures (or successes!) that come with it.

» POWERS: Arid has the following abilities:
Combat subroutines: Arid’s original function was to aid the pilot of a mark-7 combat suit in the event of incapacitation. As such, she is more or less a soldier AI and is skilled in marksmanship as well as hand-to-hand combat.

Cloaking: While occupying her combat suit, Arid can access a stealth function that allows her to become nearly invisible. Though the outline of the suit can still be faintly seen with the naked eye when the cloaking function is active, it renders her completely undetectable to electronic sensors.

Disembodied form: If the helmet of her combat suit is physically wired to a digital network, Arid can exit her suit and become a disembodied AI. When in this form, she can interact with other AI occupying the network but has no access to the outside world until she possesses an AI host. When possessing a host, Arid manifests as a “voice in their head” and her presence is actively felt. If the host allows her (or is absent/incapacitated), Arid can also take direct control of their body. However, given that Arid is now aware that possessing her hosts infects them with the virus she carries, she is unlikely to use this ability in-game.

» NOTES: At her current canonpoint, Arid is disconnected from her body and infected with a virus that is hours away from rendering her paralyzed and catatonic. In order to make her playable, I would like for the progress of the virus to be suspended. This means that though the virus is still present and can cause viral episodes in times of stress, it won’t develop any further in-game, regardless of the passage of time. This also means that Arid will not be able to confront or destroy the virus, at least for the moment.

As for her body, when we last see it, it has been disassembled into three parts: her head, her left arm, and the rest of her body which remains intact. If possible, I would like her body to remain in this disassembled state when she arrives, as it would force her to enlist the help of other characters to reassemble her. That said, if such a scenario isn't possible, I'd also be fine with Arid arriving with her body completely reassembled and intact!

» SAMPLES:
Log Sample: Arid on the TDM

Network Sample:

[The feminine, electronic voice that issues from the audio message could easily be mistaken for a pre-recorded transmission. There is no mistaking the artificiality of the speaker and the tone is carefully neutral.]

Greetings. I am the A.R.I.D aboard a mark-7 combat suit. My intentions are peaceful.

[Much has changed since Arid last used such a greeting, but given how little she knows of the humans on this station, such caution seems advisable.]

I seek a manifest of the other AI aboard this station. Is there a central location where such records are stored?

[The voice pauses and then adds more quietly:]

Records of nonfunctional AI may also be pertinent.