deerington inventory;
May. 28th, 2020 01:24 pmWhen not carrying them, Arid keeps her belongings in her quarters at the David Cliff Apartments. Aside from these items, her room is shockingly bare, containing only an unused bed and a few kitchen utilities. Her belongings are organized neatly into categories.
- Handgun, canon sidearm
- Medieval flanged mace
- Motorcycle
- Leather bag
- Leather belt, for the aforementioned mace
- A.R.I.D charger, constructed by The Technical Boy (powered by Network source)
- Power cell charger, constructed by Varian (chemical-based)
- Multiple doses of vine toxin from the Minotaur's labyrinth, fast-acting sedative
- Sleeper Scout sash and handbook
- Handful of enchanted rhinestones. They elicit feelings of happiness and relaxation when stuck onto someone's body, both for the subject and the one who applies them. Unbeknownst to Arid, they can also cause feelings of sexual euphoria in a small subset of the population.
- Security blanket. A soft, heavy quilt in muted pastel colors. Having it draped around one’s shoulders produces feelings of safety and affection. Once a day, applies a weakened version of Arid’s anti-matter shielding to the wearer, reducing damage to render one lethal blow non-lethal or a non-lethal blow trivial.
- Enchanted cowl. Protects against mental attacks
- One spare "What Goes Around, Comes Around" badge. When worn by someone who has helped Arid in the past, this badge will allow Arid to know when that person is in need of her assistance or protection, as well as their location
- Explorer's Pack. Contains hatchet, rope, cast iron skillet, flint, five flares, compass, carabiners, chalk, hunting knife, and harness for rock climbing.
- The Sleeper Stone, grants ability to hear whispers of all Sleepers, past and present, when kept under one's pillow during sleep
- Tarot card, the Tower
- Android body
- Antler bracelet. Unbeknownst to Arid, allows her to medically stabilize a fatally wounded ally placed in her suit if she clasps her hands together
- The Butler's teddy bear
- One's painting
- The Companion's user manual
- Vulture figurine, made by Paimon
- Carved skull, from Fern
Weapons
- Handgun, canon sidearm
- Medieval flanged mace
Utilities
- Motorcycle
- Leather bag
- Leather belt, for the aforementioned mace
- A.R.I.D charger, constructed by The Technical Boy (powered by Network source)
- Power cell charger, constructed by Varian (chemical-based)
- Multiple doses of vine toxin from the Minotaur's labyrinth, fast-acting sedative
- Sleeper Scout sash and handbook
- Handful of enchanted rhinestones. They elicit feelings of happiness and relaxation when stuck onto someone's body, both for the subject and the one who applies them. Unbeknownst to Arid, they can also cause feelings of sexual euphoria in a small subset of the population.
- Security blanket. A soft, heavy quilt in muted pastel colors. Having it draped around one’s shoulders produces feelings of safety and affection. Once a day, applies a weakened version of Arid’s anti-matter shielding to the wearer, reducing damage to render one lethal blow non-lethal or a non-lethal blow trivial.
- Enchanted cowl. Protects against mental attacks
- One spare "What Goes Around, Comes Around" badge. When worn by someone who has helped Arid in the past, this badge will allow Arid to know when that person is in need of her assistance or protection, as well as their location
- Explorer's Pack. Contains hatchet, rope, cast iron skillet, flint, five flares, compass, carabiners, chalk, hunting knife, and harness for rock climbing.
Undefined
- The Sleeper Stone, grants ability to hear whispers of all Sleepers, past and present, when kept under one's pillow during sleep
- Tarot card, the Tower
- Android body
- Antler bracelet. Unbeknownst to Arid, allows her to medically stabilize a fatally wounded ally placed in her suit if she clasps her hands together
- The Butler's teddy bear
- One's painting
- The Companion's user manual
- Vulture figurine, made by Paimon
- Carved skull, from Fern